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Programmes / Foundation learning

LITTLE EXPLORERS. BIG POSSIBILITIES.

STEAM JuniorSmall hands.
Big discoveries.

Turn “Why?” into “Look what I made.”

A story opens the door. LEGO, games and science help children explore what’s inside. Then comes the best part: telling you all about it.

Ages 4–6Foundation programmeCuriosity welcome
A SUP student holding a colourful LEGO creation
Wonder → Make → Share
“I have an idea!” And a place to try it.
FOUR WAYS TO GROWBuild. Code. Discover. Pitch.
TOOLS FOR FIRST DISCOVERIESLEGO SPIKE Essential + ScratchJr
THE THREAD THAT CONNECTS ITOne theme. Many ways to explore.

FOUR SKILLS. ONE CURIOUS CHILD.

More than something to make.
Something to think about.

A model that moves. A story they coded. A discovery they can explain. Each gives you a different glimpse of how your child is learning.

01

LEGO Programming

A first instruction. A real response.

Build with LEGO SPIKE Essential and connect an icon-based instruction to something that moves.

Sequencing · Cause and effect
02

Game Design

Turn imagination into interaction.

Use ScratchJr to bring characters and stories to life, thinking about what happens first and what comes next.

Logic · Creative storytelling
03

Science

Ask a question. Try it out.

Explore ideas through hands-on science, noticing what happens and comparing it with what they expected.

Observation · Testing ideas
04

Pitching

“Let me show you what I made.”

Put thinking into words. Show a creation, describe a choice and practise sharing an idea with someone else.

Expression · Growing confidence

A NEW WORLD TO WONDER ABOUT

Where shall we
explore today?

From outer space to the world inside us, familiar questions become the beginning of an adventure.

A student raising her space-themed creation

ADVENTURE 01

Space Mission

STEP INTO THE STORY

Your child becomes an astronaut.

A deep-space mission turns questions about our universe into a reason to build, code and investigate.

Examples of learning areas

  • Programming logic

    Sequence instructions, recognise patterns and debug step by step.

  • Space science

    Explore gravity, satellites and our solar system.

  • Game design

    Use ScratchJr to connect events, movement and simple interactions.

  • Pitching

    Explain a discovery and the thinking behind a decision.

Ask about Space Mission

THE SUP LEARNING APPROACH

A story to enter.
An idea to make their own.

In Deep Space Mission, children become astronauts. In Dinosaur Era, they become fossil explorers, thinking like palaeontologists. A story gives every discovery a purpose—and every lesson something new to get excited about.

A SUP teacher leading a classroom activity

GUIDANCE THAT LEAVES ROOM FOR DISCOVERY

An exciting story.
Real skills along the way.

With our teachers as guides, children use LEGO programming, ScratchJr game design and hands-on science to explore each world. They practise programming logic, investigate scientific ideas and learn to explain their thinking through pitching.

  1. 01

    Become the explorer

    Step into a role and discover the question at the heart of the story.

  2. 02

    Build. Code. Investigate.

    Explore the theme through LEGO, ScratchJr and hands-on experiments.

  3. 03

    Notice. Try again.

    Test an idea, notice what happens and try a different approach.

  4. 04

    Pitch the discovery

    Explain what they discovered, how it works and why they made a choice.

SMALL VOICES DESERVE A BIG MOMENT

Pitching starts with
“I made this.”

For a young learner, pitching can begin with a simple sentence. We want children to feel that their ideas are worth sharing—and help them find the words.

Practise putting a discovery into words, ready for their end-of-term showcase.

LET’S PRACTISE A MINI PITCH

“This is my creation.”

Start by introducing something they made.

A TERM OF DISCOVERY. A MOMENT TO SHINE.

Two themes.
So much to be proud of.

Each term usually explores two themes, giving your child different worlds to investigate through LEGO programming, game design, science and pitching.

01 Explore two themes02 Complete the term03 Celebrate their progress
A SUP student practising presentation with a microphoneDuring regular class time

THEIR MOMENT IN THE SPOTLIGHT

End-of-term showcase

After completing the term, your child is eligible to take part in our end-of-term showcase, held during their usual class time. A chance to present their discoveries and celebrate what they have learned.

SET 03 / BODY DISCOVERY
SET 02 / OCEAN EXPLORATION
SAMPLE SET 01

SUP EDUCATION

Students Learning
Progress Report

STEAM Junior / Space Mission
● Course Content Overview
● Student Snapshot
● Learning Progress Summary
Sample layout · No student data

SEE HOW THEY ARE GROWING

Learning progress report

Receive a learning progress report at the end of the term—a way to understand your child’s learning journey and celebrate their progress.

Three sample sets adapted from our FP report layout.
Three SUP students celebrating with their course completion certificates and LEGO creations

RECOGNISE THEIR ACHIEVEMENT

STEM.org-accredited certificate

On completion of the term, your child receives a STEM.org-accredited certificate to recognise their achievement and mark this step in their learning journey.

THE LITTLE MOMENTS BEHIND THE LEARNING

Wonder looks good
on them.

Curious faces, busy hands and the pride of sharing something they made. A look inside STEAM Junior at SUP.

BEFORE THEIR FIRST ADVENTURE

A little clarity.
A confident first step.

Ask our Education Consultants
What happens at the end of each term?

A term usually covers two themes. After completing the term, your child is eligible for an end-of-term showcase during regular class time, and receives a learning progress report and a STEM.org-accredited certificate.

Who is STEAM Junior for?

STEAM Junior is a foundation programme for children aged 4–6, according to SUP’s course information. Tell our team your child’s age and experience so we can help you find a suitable starting point.

What will my child explore?

The course brings together LEGO programming, game design, hands-on science and pitching. Shared course information identifies LEGO SPIKE Essential and ScratchJr as learning tools.

Does my child need coding experience?

The foundation course introduces early coding through visual instructions. Our Education Consultants can talk through your child’s experience and readiness before recommending a class.

Are all four subjects taught in every lesson?

Lessons explore different activities within a shared theme. Ask our Education Consultants about the activities and presentation opportunities in your child’s class.

Can we choose a theme?

Space Mission, Ocean Exploration, Super Human Body Machine and Dinosaur Era are themes supplied by SUP. Ask our team which themes are currently available and how children join a class.

What device should my child bring?

Please check with our Education Consultants before bringing or purchasing a device. We will advise on the devices, compatible models and apps needed for your class.

How can we ask about a trial, timetable and fees?

Contact our Education Consultants on WhatsApp with your child’s age. They can advise on current classes, trial arrangements and fees.

START WITH THEIR CURIOSITY

What will they
discover next?

Tell us what your child loves asking about.
We’ll help you find a place to begin.

Let’s find their first adventure
Enquire about STEAM Junior

ILLUSTRATIVE REPORTS · NO REAL STUDENT DATA

A closer look at their progress.

ILLUSTRATIVE SAMPLESUP Education

Students Learning
Progress Report

Space Mission | STEAM Junior · Sample set 01

● Course Content Overview

A story-based learning journey through LEGO programming, ScratchJr game design, hands-on science and pitching.

Gravity, satellites and the solar system.

● Student Snapshot

STUDENT
Sample learner
COURSE
STEAM Junior
TERM / INSTRUCTOR
Example fields

● Learning Covered

01 / Programming logic and sequencing
02 / Gravity, satellites and the solar system.
03 / Game design and pitching

● Learning Progress Summary

Programming logicTeacher assessment
Problem solvingTeacher assessment
Creative thinkingTeacher assessment
Science understandingTeacher assessment
Building and testingTeacher assessment
CommunicationTeacher assessment
Sample layout · No actual assessment · 1 of 2
ILLUSTRATIVE SAMPLE

Overall Feedback
and Next Steps

Specific, encouraging guidance for parents

● Overall Feedback

Space for the teacher’s observations about engagement, independence and learning across the term.

● Strengths and Growth Focus

Strengths

Teacher-selected strengths, supported by examples from class.

Growth Focus

A clear next step to keep developing confidence and understanding.

● What Parents Can Understand

What they explored
Gravity, satellites and the solar system.

Skills to look for
Explain the order of instructions; describe a space discovery.

Why it matters
Connecting curiosity with logical thinking and confident expression.

● Recommended Next Steps

Personalised suggestions for practice at home, presentation skills and future learning, completed by the teacher.

Sample layout · Not an issued student report · 2 of 2